#include "Monster.h"

Monster1::Monster1(Monster *baseMonster, Vector3f &pos, Vector3f &vel, Vector3f &acceleration)
	:Monster(baseMonster, pos)
{
	velocity = vel;
	accel = acceleration;
}
	
Monster1::Monster1(Monster *baseMonster, Vector3f &pos, Vector3f &vel)
	:Monster(baseMonster, pos)
{
	velocity = vel;
	accel.set(0,0,0);
}

Monster1::Monster1(Monster *baseMonster, Vector3f &pos)
	:Monster(baseMonster, pos)
{
	velocity.set(0,0,0);
	accel.set(0,0,0);
}